Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 |
381. The New EW and My Thoughts - in Ships and Modules [original thread]
Edited by: Parallax Error on 10/04/2005 13:21:43 Do you know what setups the other ships were using? I think half the idea of this change is to make it so that ever ship can carry an ECM module or 2 and be effective to some degree. I'd be int...
- by Parallax Error - at 2005.04.10 13:21:00
|
382. Does... - in Ships and Modules [original thread]
Originally by: Alexi Borizkova Edited by: Alexi Borizkova on 09/04/2005 01:37:24 Originally by: Meridius Originally by: tenp1 Interceptors - Of no use to anyone except for being new toys for those with plenty of isk ...
- by Parallax Error - at 2005.04.09 01:59:00
|
383. Large Turret vs Small ship Ownage - in Ships and Modules [original thread]
Originally by: Dukath i'd rather go for changing some modules. Make sensor booster boost range and increase lock time so snipers don't also get instalock. Make another type of sensor booster that does the reverse. Make tracking computers...
- by Parallax Error - at 2005.04.08 21:29:00
|
384. Does... - in Ships and Modules [original thread]
Well, i'll back up the concern that releasing a missile based set of ships, the patch before you start missile rebalancing is..... illogical at best. The only thing I can assume is that the've faked the Sisi stats to throw us off the scent. The l...
- by Parallax Error - at 2005.04.08 11:07:00
|
385. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: Thyro Originally by: Parallax Error Just to re-iterate: If we want missiles to be balanced then imho they need to be redone so they act like turrets. WRONG!!!!! What missiles/torp need is an "angle area" where ...
- by Parallax Error - at 2005.04.06 14:00:00
|
386. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: Sorja Originally by: Parallax Error Originally by: Sorja This can't be done because what you are talking about... are guns, not missiles. Missiles have a flight path and can be destroyed anywhere in their pa...
- by Parallax Error - at 2005.04.06 12:22:00
|
387. Rod's attempt at getting it right. - in EVE General Discussion [original thread]
Edited by: Parallax Error on 06/04/2005 01:08:38 Originally by: Hermia WHY THE INDUSTRIALISTS ARE WORRIED Im sure the pirate/combat community want industrialists out in 0.0 (For resource plundering), however all these new powers t...
- by Parallax Error - at 2005.04.06 01:07:00
|
388. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: Zyrla Bladestorm Originally by: Bleakheart Really the only reason this is a discussion is because of inty pilots getting owned. So just slow the torps down to 250m/s, the cruises down to 500 m/s, remove any speed bon...
- by Parallax Error - at 2005.04.05 19:18:00
|
389. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: Ante I have to admit I don't really see much of a problem with missiles atm. With the suggestions that I made (I'm sure there would be some way of making it possible) the missiles would be effectively balanced. They would st...
- by Parallax Error - at 2005.04.05 15:02:00
|
390. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: Noriath Missiles should not be like turrets. Most people don't need another turret on their ship but missiles like they are right now. What people tend to forget is that the Raven is only one single ship. Every other battles...
- by Parallax Error - at 2005.04.05 14:36:00
|
391. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: Arte I don't understand programming much and hardly use missiles so please indulge me. Always seemed that the ideal way to solve missiles was that say a cruise could go fast but if it missed then it would take a long time t...
- by Parallax Error - at 2005.04.05 14:35:00
|
392. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: LUKEC 6 railguns to raven,4 missile slots = missile ballance And cruise missiles will still be deadly to frigates and useless at long range. Not balance in my book.
- by Parallax Error - at 2005.04.05 11:09:00
|
393. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: ALTNAME Soon frigate pilots will have everything they wanted Oh great, who let you out of your troll cave? But then again I suppose you actually think the current system where Cruise missiles and Torpedos are more of a...
- by Parallax Error - at 2005.04.05 10:56:00
|
394. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: Sorja This can't be done because what you are talking about... are guns, not missiles. Missiles have a flight path and can be destroyed anywhere in their path with smartbombs or evaded with speed (in such a way that a NOS c...
- by Parallax Error - at 2005.04.04 23:52:00
|
395. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: Selim Ugh another missile thread But I agree. The only perfect solution is to make missiles just like turrets. It will make all the missile guys **** a brick, though. Minimal cap usage (3 for large and 1 for med), great t...
- by Parallax Error - at 2005.04.04 23:38:00
|
396. The best way to balance Missiles........ - in Ships and Modules [original thread]
Originally by: Hyey Ok you can do that, the thing is many raven pilots will still nos and web the frig to death(I do this, works wonders...) and I still get whined at for being cheap. Honestly in the end they can kiss it but seriously itll...
- by Parallax Error - at 2005.04.04 23:36:00
|
397. The best way to balance Missiles........ - in Ships and Modules [original thread]
..... Is probably the way no-one wants. It'll be a shame and I'd rather not see it myself, but I really think that if we want missiles to be balanced properly with turrets then they are going to have to be treated much the same as turrets when it ...
- by Parallax Error - at 2005.04.04 23:29:00
|
398. Hybrid Turrets now use slightly less Powergrid. - in Ships and Modules [original thread]
Edited by: Parallax Error on 04/04/2005 19:42:50 Originally by: Meridius Originally by: RollinDutchMasters In some situations - absolutely. For example, I'd rather that pulse lasers were nerfed instead of everything else being...
- by Parallax Error - at 2005.04.04 19:42:00
|
399. Ive had it with Frigate Whiners - in Ships and Modules [original thread]
This has to be reverse psychology of some sort? Surely no-one can be this obstinate and stupid in equal measure? Combat in EVE is not supposed to be a levelling treadmill based purely on isk and skillpoints. This is not a no-brain, poor excuse fo...
- by Parallax Error - at 2005.04.04 19:38:00
|
400. Ive had it with Frigate Whiners - in Ships and Modules [original thread]
ALTNAME, your a retard as proved by everyone above...... And Milton Keynes should be nerfed.. roundabouts are overpowered :(
- by Parallax Error - at 2005.04.04 12:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 |
First page | Previous page | Next page | Last page |